
2013-08-12 yvt <i@yvt.jp>

	* Software Rendered Reflective Shadow Map

2013-08-17 yvt <i@yvt.jp>

	* Do some works in vertex shader rather than frag. shader
	* Made chunkPosition uniform
	* Corrected killer for fall death
	* Modified reload volume
	* fogColor in GLShadowShader is now linearized

2013-08-18 yvt <i@yvt.jp>

	* Added support for installing shaders by make install
	* Support for RESDIR variable
	* Removed fixed and deprecated resource directory

2013-08-19 yvt <i@yvt.jp>

	* Add SMG sound layer (Mech%.wav)
	* Corrected Palette
	* Support explosion in blockpower by removing local-player check
	  when NetClient is processing grenade packet

2013-08-20 yvt <i@yvt.jp>

	* Added player's hands in local view
	* Added reload animation
	
2013-08-21 yvt <i@yvt.jp>

	* Added grenade throw animation
	* Added dig animation

2013-08-22 yvt <i@yvt.jp>

	* volumetric fog
	* lens flare
	* disabled soft map shadow due to quality issue
	* FXAA
	* GUI fix

2013-08-23 yvt <i@yvt.jp>

	* Support SRGB
	* faster volumetric fog
	
2013-08-25 yvt <i@yvt.jp>

	* Support PBO
	* Improve radiosity's color precision to 30bit
	* Render Performance Profiler

2013-08-26 yvt <i@yvt.jp>

	* Added Logging Interface
	* Detect missing OpenGL function
	* Added Killfeed Window
	* Chat Log
	* Switch tools by mouse wheel
	
	
