Description: Makes lintian happy
--- a/lib/pods/SDL/Events.pod
+++ b/lib/pods/SDL/Events.pod
@@ -462,11 +462,11 @@
      $previous_translation_mode = SDL::Events::enable_unicode( 0 ); #disables
 
 To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function. The 
-translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently recieved key down event, 
+translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently received key down event,
 the unicode member of the L<SDL::Event::key_sym|SDL::Event/"key_sym"> provided structure will be then contain the corresponding character code, or 
 otherwise zero.
 
-A value of 1 for enabling, 0 for disabling and -1 for unchanged. -1 is usefull for querying the current translation mode.
+A value of 1 for enabling, 0 for disabling and -1 for unchanged. -1 is useful for querying the current translation mode.
 
 Only key press events will be translated not release events.
 
--- a/lib/pods/SDL/GFX/Framerate.pod
+++ b/lib/pods/SDL/GFX/Framerate.pod
@@ -41,7 +41,7 @@
 
  SDL::GFX::Framerate::delay($fps);
 
-Generate a delay to accomodate currently set framerate. Call once in thegraphics/rendering loop. 
+Generate a delay to accommodate currently set framerate. Call once in thegraphics/rendering loop. 
 If the computer cannot keep up with the rate (i.e.drawing too slow), the delay is zero and the delay interpolation is reset.
 
 =head1 AUTHORS
--- a/lib/pods/SDL/MPEG.pod
+++ b/lib/pods/SDL/MPEG.pod
@@ -15,7 +15,7 @@
 
 =head1 DESCRIPTION
 
-C<SDL::MPEG> provides an interface to quering the status
+C<SDL::MPEG> provides an interface to query the status
 of a SMPEG stream.  
 
 =head2 METHODS 
--- a/lib/pods/SDLx/App.pod
+++ b/lib/pods/SDLx/App.pod
@@ -75,7 +75,7 @@
 Any flags you want to pass to L<SDL::Video> upon initialization. Defaults to SDL_ANYFORMAT. Flags should be I<or'ed> together if you're passing more than one (flags => FOO|BAR). Shortcut: 'f'.
 
 =item * resizeable
-Set this to a true value to make the window resizeable by the user. Default is off.
+Set this to a true value to make the window resizable by the user. Default is off.
 
 =item * exit_on_quit
 Set this to a true value to make the app exit if a SDL_QUIT event is triggered. Shortcut: 'eoq'.
@@ -139,9 +139,9 @@
 
 =head2 sync
 
-C<SDLx::App::sync> encapsulates the various methods of syncronizing the screen with the
+C<SDLx::App::sync> encapsulates the various methods of synchronizing the screen with the
 current video buffer. C<SDLx::App::sync> will do a fullscreen update, using the double buffer
-or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
+or OpenGL buffer if applicable. This is preferred to calling flip on the application window.
 
 =head2 attribute( $attr )
 
--- a/lib/pods/SDLx/Controller.pod
+++ b/lib/pods/SDLx/Controller.pod
@@ -97,7 +97,7 @@
 =back
 
 Please refer to each handler below for information on received arguments.
-Note that the second argument every callback recieves is the C<SDLx::Controller> object.
+Note that the second argument received by every callback is the C<SDLx::Controller> object.
 
 =head2 stop
 
@@ -108,7 +108,7 @@
 Attempts to pause the application with a call to C<SDL::Events::wait_event>. See L<SDL::Events>.
 
 Takes 1 argument which is a callback. The application waits for the next event with C<wait_event>.
-When one is recieved, it is passed to the callback as the first argument, along with the C<SDLx::Controller> object as the second argument.
+When one is received, it is passed to the callback as the first argument, along with the C<SDLx::Controller> object as the second argument.
 If the callback then returns a true value, C<pause> will return.
 If the callback returns a false value, C<pause> will repeat the process.
 
--- a/lib/pods/SDLx/Controller/Interface.pod
+++ b/lib/pods/SDLx/Controller/Interface.pod
@@ -60,7 +60,7 @@
       }
   );
 
-These accelerations are arbitary and can be set to any frame of reference.
+These accelerations are arbitrary and can be set to any frame of reference.
 Your render callback will handle how to interpret it.
 
 The callback will receive the time and the current state as a
--- a/lib/pods/SDL/RWOps.pod
+++ b/lib/pods/SDL/RWOps.pod
@@ -13,7 +13,7 @@
 =head1 SYNOPSIS
 
   # The following example will load several png's from a single file to an array of SDL::Surface's.
-  # Usefull for e.g. levelfiles.
+  # Useful for e.g. levelfiles.
   use SDL;
   use SDL::Image;
   use SDL::RWOps;
