These files are missing in the distribution, so do not use them.

--- playersprite.cpp.orig	Sat Dec  6 21:51:55 2008
+++ playersprite.cpp	Sun Jul  5 21:09:53 2009
@@ -29,15 +29,15 @@ void initPlayerSprite() {
 	lastmove = PLAYERSPRITE_NOMOVE;
 	
 	// addFGObjGFX returns PSEUDO_FGOBJECTGFXNUM if loading fails
-	playerspritegfx[PLAYERSPRITE_NOMOVE] = addFGObjGFX("sister_movenone.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_NOMOVE] = addFGObjGFX("sister_movenone.bmp", true);
 	playerspritegfx[PLAYERSPRITE_LEFT] = addFGObjGFX("sister_moveleft.bmp", true);
-	playerspritegfx[PLAYERSPRITE_LEFTUP] = addFGObjGFX("sister_moveleftup.bmp", true);
-	playerspritegfx[PLAYERSPRITE_LEFTDOWN] = addFGObjGFX("sister_moveleftdown.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_LEFTUP] = addFGObjGFX("sister_moveleftup.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_LEFTDOWN] = addFGObjGFX("sister_moveleftdown.bmp", true);
 	playerspritegfx[PLAYERSPRITE_RIGHT] = addFGObjGFX("sister_moveright.bmp", true);
-	playerspritegfx[PLAYERSPRITE_RIGHTUP] = addFGObjGFX("sister_moverightup.bmp", true);
-	playerspritegfx[PLAYERSPRITE_RIGHTDOWN] = addFGObjGFX("sister_moverightdown.bmp", true);
-	playerspritegfx[PLAYERSPRITE_UP] = addFGObjGFX("sister_moveup.bmp", true);
-	playerspritegfx[PLAYERSPRITE_DOWN] = addFGObjGFX("sister_movedown.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_RIGHTUP] = addFGObjGFX("sister_moverightup.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_RIGHTDOWN] = addFGObjGFX("sister_moverightdown.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_UP] = addFGObjGFX("sister_moveup.bmp", true);
+//	playerspritegfx[PLAYERSPRITE_DOWN] = addFGObjGFX("sister_movedown.bmp", true);
 	
 	playersprite = 0;
 	if(playerspritegfx[PLAYERSPRITE_LEFT] != PSEUDO_FGOBJECTGFXNUM) {
