Audio on video sequences leads to a crash.
Index: Source/storm/storm_svid.cpp
--- Source/storm/storm_svid.cpp.orig
+++ Source/storm/storm_svid.cpp
@@ -248,7 +248,7 @@ bool SVidPlayBegin(const char *filename, int flags)
 	}
 
 #ifndef NOSOUND
-	const bool enableAudio = (flags & 0x1000000) == 0;
+	const bool enableAudio = false;
 
 	auto audioInfo = Smacker_GetAudioTrackDetails(SVidHandle, 0);
 	LogVerbose(LogCategory::Audio, "SVid audio depth={} channels={} rate={}", audioInfo.bitsPerSample, audioInfo.nChannels, audioInfo.sampleRate);
